This title was also revolutionary for its time in including a second bonus disc specifically for link-up play, which would include both the racing and a range of mini games. With greater freedom the green light was instantly given for a sequel and Motor Toon Grand Prix 2 hit shelves in Japan mid 1996. Though unusual it was clear Polyphony had the technical know-how to realize complex visions and bring them to reality. But it was the quality of execution that stood Motor Toon out from the crowd, graphically the experience was trully mind blowing, fully gourad shaded graphics and effortless animation proved to be an exceptional use of the Playstation's architecture, if Ridge Racer wasn’t enough, this proved yet again that the system was not only ahead of its rivals but capable of greatness in the hands of the right developers. The game was a heady fusion of seemingly drug fueled visuals and quirky design, including a range of off-beat racing characters which would sway from side to side as they drove along, this quirky approach extending to the unusual environments, indeed the Plastic Lake circuit was notable for its totally unique approach. Gran Turismo is now the world’s most famous automotive video game brand, a game more than 14 years in the making, but the journey to Gran Turismo 5 has not always been straight forward for its designer Kazunori Yamauchi and his company Polyphony Digital, a developer which first came to notable fame during the release of Motor Toon Grand Prix for the Sony Playstation in February 1995. America's First PS1 Games on The Vita Are Final Fantasy VII And.Um.
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